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//<App !Start!>
// FILE: [main.cpp]
// Created by GUIslice Builder version: [0.17.b34]
//
// GUIslice Builder Generated File
//
// For the latest guides, updates and support view:
// https://github.com/ImpulseAdventure/GUIslice
//
//<App !End!>
// ------------------------------------------------
// Headers to include
// ------------------------------------------------
#include "GUIsliceProjects_GSLC.h"
// ------------------------------------------------
// Program Globals
// ------------------------------------------------
// Save some element references for direct access
//<Save_References !Start!>
//<Save_References !End!>
// Define debug message function
static int16_t DebugOut(char ch)
{
if (ch == (char)'\n')
Serial.println("");
else
Serial.write(ch);
return 0;
}
// ------------------------------------------------
// Callback Methods
// ------------------------------------------------
// Common Button callback
bool CbBtnCommon(void *pvGui, void *pvElemRef, gslc_teTouch eTouch, int16_t nX, int16_t nY)
{
// Typecast the parameters to match the GUI and element types
gslc_tsGui *pGui = (gslc_tsGui *)(pvGui);
gslc_tsElemRef *pElemRef = (gslc_tsElemRef *)(pvElemRef);
gslc_tsElem *pElem = gslc_GetElemFromRef(pGui, pElemRef);
if (eTouch == GSLC_TOUCH_UP_IN)
{
// From the element's ID we can determine which button was pressed.
switch (pElem->nId)
{
//<Button Enums !Start!>
case E_ELEM_BTN1:
break;
case E_ELEM_BTN2:
break;
//<Button Enums !End!>
default:
break;
}
}
return true;
}
//<Checkbox Callback !Start!>
//<Checkbox Callback !End!>
//<Keypad Callback !Start!>
//<Keypad Callback !End!>
//<Spinner Callback !Start!>
//<Spinner Callback !End!>
//<Listbox Callback !Start!>
//<Listbox Callback !End!>
//<Draw Callback !Start!>
//<Draw Callback !End!>
//<Slider Callback !Start!>
//<Slider Callback !End!>
//<Tick Callback !Start!>
//<Tick Callback !End!>
void setup()
{
// ------------------------------------------------
// Initialize
// ------------------------------------------------
Serial.begin(9600);
// Wait for USB Serial
// delay(1000); // NOTE: Some devices require a delay after Serial.begin() before serial port can be used
gslc_InitDebug(&DebugOut);
// ------------------------------------------------
// Create graphic elements
// ------------------------------------------------
InitGUIslice_gen();
}
// -----------------------------------
// Main event loop
// -----------------------------------
void loop()
{
// ------------------------------------------------
// Update GUI Elements
// ------------------------------------------------
// TODO - Add update code for any text, gauges, or sliders
// ------------------------------------------------
// Periodically call GUIslice update function
// ------------------------------------------------
gslc_Update(&m_gui);
}