112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
//<App !Start!>
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// FILE: [main.cpp]
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// Created by GUIslice Builder version: [0.17.b34]
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//
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// GUIslice Builder Generated File
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//
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// For the latest guides, updates and support view:
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// https://github.com/ImpulseAdventure/GUIslice
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//
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//<App !End!>
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// ------------------------------------------------
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// Headers to include
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// ------------------------------------------------
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#include "GUIsliceProjects_GSLC.h"
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// ------------------------------------------------
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// Program Globals
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// ------------------------------------------------
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// Save some element references for direct access
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//<Save_References !Start!>
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//<Save_References !End!>
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// Define debug message function
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static int16_t DebugOut(char ch)
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{
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if (ch == (char)'\n')
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Serial.println("");
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else
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Serial.write(ch);
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return 0;
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}
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// ------------------------------------------------
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// Callback Methods
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// ------------------------------------------------
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// Common Button callback
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bool CbBtnCommon(void *pvGui, void *pvElemRef, gslc_teTouch eTouch, int16_t nX, int16_t nY)
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{
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// Typecast the parameters to match the GUI and element types
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gslc_tsGui *pGui = (gslc_tsGui *)(pvGui);
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gslc_tsElemRef *pElemRef = (gslc_tsElemRef *)(pvElemRef);
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gslc_tsElem *pElem = gslc_GetElemFromRef(pGui, pElemRef);
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if (eTouch == GSLC_TOUCH_UP_IN)
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{
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// From the element's ID we can determine which button was pressed.
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switch (pElem->nId)
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{
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//<Button Enums !Start!>
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case E_ELEM_BTN1:
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break;
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case E_ELEM_BTN2:
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break;
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//<Button Enums !End!>
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default:
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break;
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}
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}
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return true;
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}
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//<Checkbox Callback !Start!>
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//<Checkbox Callback !End!>
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//<Keypad Callback !Start!>
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//<Keypad Callback !End!>
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//<Spinner Callback !Start!>
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//<Spinner Callback !End!>
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//<Listbox Callback !Start!>
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//<Listbox Callback !End!>
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//<Draw Callback !Start!>
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//<Draw Callback !End!>
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//<Slider Callback !Start!>
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//<Slider Callback !End!>
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//<Tick Callback !Start!>
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//<Tick Callback !End!>
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void setup()
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{
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// ------------------------------------------------
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// Initialize
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// ------------------------------------------------
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Serial.begin(9600);
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// Wait for USB Serial
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// delay(1000); // NOTE: Some devices require a delay after Serial.begin() before serial port can be used
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gslc_InitDebug(&DebugOut);
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// ------------------------------------------------
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// Create graphic elements
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// ------------------------------------------------
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InitGUIslice_gen();
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}
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// -----------------------------------
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// Main event loop
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// -----------------------------------
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void loop()
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{
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// ------------------------------------------------
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// Update GUI Elements
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// ------------------------------------------------
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// TODO - Add update code for any text, gauges, or sliders
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// ------------------------------------------------
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// Periodically call GUIslice update function
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// ------------------------------------------------
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gslc_Update(&m_gui);
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}
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