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app_vue/node_modules/highlight.js/lib/languages/processing.js
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app_vue/node_modules/highlight.js/lib/languages/processing.js
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/*
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Language: Processing
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Description: Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts.
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Author: Erik Paluka <erik.paluka@gmail.com>
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Website: https://processing.org
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Category: graphics
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*/
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function processing(hljs) {
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return {
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name: 'Processing',
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keywords: {
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keyword: 'BufferedReader PVector PFont PImage PGraphics HashMap boolean byte char color ' +
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'double float int long String Array FloatDict FloatList IntDict IntList JSONArray JSONObject ' +
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'Object StringDict StringList Table TableRow XML ' +
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// Java keywords
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'false synchronized int abstract float private char boolean static null if const ' +
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'for true while long throw strictfp finally protected import native final return void ' +
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'enum else break transient new catch instanceof byte super volatile case assert short ' +
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'package default double public try this switch continue throws protected public private',
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literal: 'P2D P3D HALF_PI PI QUARTER_PI TAU TWO_PI',
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title: 'setup draw',
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built_in: 'displayHeight displayWidth mouseY mouseX mousePressed pmouseX pmouseY key ' +
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'keyCode pixels focused frameCount frameRate height width ' +
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'size createGraphics beginDraw createShape loadShape PShape arc ellipse line point ' +
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'quad rect triangle bezier bezierDetail bezierPoint bezierTangent curve curveDetail curvePoint ' +
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'curveTangent curveTightness shape shapeMode beginContour beginShape bezierVertex curveVertex ' +
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'endContour endShape quadraticVertex vertex ellipseMode noSmooth rectMode smooth strokeCap ' +
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'strokeJoin strokeWeight mouseClicked mouseDragged mouseMoved mousePressed mouseReleased ' +
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'mouseWheel keyPressed keyPressedkeyReleased keyTyped print println save saveFrame day hour ' +
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'millis minute month second year background clear colorMode fill noFill noStroke stroke alpha ' +
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'blue brightness color green hue lerpColor red saturation modelX modelY modelZ screenX screenY ' +
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'screenZ ambient emissive shininess specular add createImage beginCamera camera endCamera frustum ' +
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'ortho perspective printCamera printProjection cursor frameRate noCursor exit loop noLoop popStyle ' +
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'pushStyle redraw binary boolean byte char float hex int str unbinary unhex join match matchAll nf ' +
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'nfc nfp nfs split splitTokens trim append arrayCopy concat expand reverse shorten sort splice subset ' +
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'box sphere sphereDetail createInput createReader loadBytes loadJSONArray loadJSONObject loadStrings ' +
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'loadTable loadXML open parseXML saveTable selectFolder selectInput beginRaw beginRecord createOutput ' +
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'createWriter endRaw endRecord PrintWritersaveBytes saveJSONArray saveJSONObject saveStream saveStrings ' +
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'saveXML selectOutput popMatrix printMatrix pushMatrix resetMatrix rotate rotateX rotateY rotateZ scale ' +
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'shearX shearY translate ambientLight directionalLight lightFalloff lights lightSpecular noLights normal ' +
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'pointLight spotLight image imageMode loadImage noTint requestImage tint texture textureMode textureWrap ' +
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'blend copy filter get loadPixels set updatePixels blendMode loadShader PShaderresetShader shader createFont ' +
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'loadFont text textFont textAlign textLeading textMode textSize textWidth textAscent textDescent abs ceil ' +
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'constrain dist exp floor lerp log mag map max min norm pow round sq sqrt acos asin atan atan2 cos degrees ' +
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'radians sin tan noise noiseDetail noiseSeed random randomGaussian randomSeed'
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},
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contains: [
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hljs.C_LINE_COMMENT_MODE,
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hljs.C_BLOCK_COMMENT_MODE,
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hljs.APOS_STRING_MODE,
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hljs.QUOTE_STRING_MODE,
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hljs.C_NUMBER_MODE
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]
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};
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}
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module.exports = processing;
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