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### 0.11.4 / 2021-05-24
- Prevent the client hanging if `close()` is called when already closing
### 0.11.3 / 2019-06-10
- Fix a race condition that caused a timeout not to be cancelled immediately
when the WebSocket is closed
- Change license from MIT to Apache 2.0
### 0.11.2 / 2019-06-10
(This version was pulled due to an error when publishing)
### 0.11.1 / 2017-01-22
- Forcibly close the I/O stream after a timeout if the peer does not respond
after calling `close()`
### 0.11.0 / 2016-02-24
- Introduce a `net` option to the `Client` class for setting things like, say,
`servername`
### 0.10.0 / 2015-07-08
- Add the standard `code` and `reason` parameters to the `close` method
### 0.9.4 / 2015-03-08
- Don't send input to the driver before `start()` is called
### 0.9.3 / 2015-02-19
- Make sure the TCP socket is not left open when closing the connection
### 0.9.2 / 2014-12-21
- Only emit `error` once, and don't emit it after `close`
### 0.9.1 / 2014-12-18
- Check that all options to the WebSocket constructor are recognized
### 0.9.0 / 2014-12-13
- Allow protocol extensions to be passed into websocket-extensions
### 0.8.1 / 2014-11-12
- Send the correct hostname when upgrading a connection to TLS
### 0.8.0 / 2014-11-08
- Support connections via HTTP proxies
- Close the connection cleanly if we're still waiting for a handshake response
### 0.7.3 / 2014-10-04
- Allow sockets to be closed when they are in any state other than `CLOSED`
### 0.7.2 / 2013-12-29
- Make sure the `close` event is emitted by clients on Node v0.10
### 0.7.1 / 2013-12-03
- Support the `maxLength` websocket-driver option
- Make the client emit `error` events on network errors
### 0.7.0 / 2013-09-09
- Allow the server to send custom headers with EventSource responses
### 0.6.1 / 2013-07-05
- Add `ca` option to the client for specifying certificate authorities
- Start the server driver asynchronously so that `onopen` handlers can be added
### 0.6.0 / 2013-05-12
- Add support for custom headers
### 0.5.0 / 2013-05-05
- Extract the protocol handlers into the `websocket-driver` library
- Support the Node streaming API
### 0.4.4 / 2013-02-14
- Emit the `close` event if TCP is closed before CLOSE frame is acked
### 0.4.3 / 2012-07-09
- Add `Connection: close` to EventSource response
- Handle situations where `request.socket` is undefined
### 0.4.2 / 2012-04-06
- Add WebSocket error code `1011`.
- Handle URLs with no path correctly by sending `GET /`
### 0.4.1 / 2012-02-26
- Treat anything other than a `Buffer` as a string when calling `send()`
### 0.4.0 / 2012-02-13
- Add `ping()` method to server-side `WebSocket` and `EventSource`
- Buffer `send()` calls until the draft-76 handshake is complete
- Fix HTTPS problems on Node 0.7
### 0.3.1 / 2012-01-16
- Call `setNoDelay(true)` on `net.Socket` objects to reduce latency
### 0.3.0 / 2012-01-13
- Add support for `EventSource` connections
### 0.2.0 / 2011-12-21
- Add support for `Sec-WebSocket-Protocol` negotiation
- Support `hixie-76` close frames and 75/76 ignored segments
- Improve performance of HyBi parsing/framing functions
- Decouple parsers from TCP and reduce write volume
### 0.1.2 / 2011-12-05
- Detect closed sockets on the server side when TCP connection breaks
- Make `hixie-76` sockets work through HAProxy
### 0.1.1 / 2011-11-30
- Fix `addEventListener()` interface methods
### 0.1.0 / 2011-11-27
- Initial release, based on WebSocket components from Faye

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Copyright 2010-2021 James Coglan
Licensed under the Apache License, Version 2.0 (the "License"); you may not use
this file except in compliance with the License. You may obtain a copy of the
License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.

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# faye-websocket
This is a general-purpose WebSocket implementation extracted from the
[Faye](http://faye.jcoglan.com) project. It provides classes for easily building
WebSocket servers and clients in Node. It does not provide a server itself, but
rather makes it easy to handle WebSocket connections within an existing
[Node](https://nodejs.org/) application. It does not provide any abstraction
other than the standard [WebSocket
API](https://html.spec.whatwg.org/multipage/comms.html#network).
It also provides an abstraction for handling
[EventSource](https://html.spec.whatwg.org/multipage/comms.html#server-sent-events)
connections, which are one-way connections that allow the server to push data to
the client. They are based on streaming HTTP responses and can be easier to access
via proxies than WebSockets.
## Installation
```
$ npm install faye-websocket
```
## Handling WebSocket connections in Node
You can handle WebSockets on the server side by listening for HTTP Upgrade
requests, and creating a new socket for the request. This socket object exposes
the usual WebSocket methods for receiving and sending messages. For example this
is how you'd implement an echo server:
```js
var WebSocket = require('faye-websocket'),
http = require('http');
var server = http.createServer();
server.on('upgrade', function(request, socket, body) {
if (WebSocket.isWebSocket(request)) {
var ws = new WebSocket(request, socket, body);
ws.on('message', function(event) {
ws.send(event.data);
});
ws.on('close', function(event) {
console.log('close', event.code, event.reason);
ws = null;
});
}
});
server.listen(8000);
```
`WebSocket` objects are also duplex streams, so you could replace the
`ws.on('message', ...)` line with:
```js
ws.pipe(ws);
```
Note that under certain circumstances (notably a draft-76 client connecting
through an HTTP proxy), the WebSocket handshake will not be complete after you
call `new WebSocket()` because the server will not have received the entire
handshake from the client yet. In this case, calls to `ws.send()` will buffer
the message in memory until the handshake is complete, at which point any
buffered messages will be sent to the client.
If you need to detect when the WebSocket handshake is complete, you can use the
`onopen` event.
If the connection's protocol version supports it, you can call `ws.ping()` to
send a ping message and wait for the client's response. This method takes a
message string, and an optional callback that fires when a matching pong message
is received. It returns `true` if and only if a ping message was sent. If the
client does not support ping/pong, this method sends no data and returns
`false`.
```js
ws.ping('Mic check, one, two', function() {
// fires when pong is received
});
```
## Using the WebSocket client
The client supports both the plain-text `ws` protocol and the encrypted `wss`
protocol, and has exactly the same interface as a socket you would use in a web
browser. On the wire it identifies itself as `hybi-13`.
```js
var WebSocket = require('faye-websocket'),
ws = new WebSocket.Client('ws://www.example.com/');
ws.on('open', function(event) {
console.log('open');
ws.send('Hello, world!');
});
ws.on('message', function(event) {
console.log('message', event.data);
});
ws.on('close', function(event) {
console.log('close', event.code, event.reason);
ws = null;
});
```
The WebSocket client also lets you inspect the status and headers of the
handshake response via its `statusCode` and `headers` properties.
To connect via a proxy, set the `proxy` option to the HTTP origin of the proxy,
including any authorization information, custom headers and TLS config you
require. Only the `origin` setting is required.
```js
var ws = new WebSocket.Client('ws://www.example.com/', [], {
proxy: {
origin: 'http://username:password@proxy.example.com',
headers: { 'User-Agent': 'node' },
tls: { cert: fs.readFileSync('client.crt') }
}
});
```
The `tls` value is an object that will be passed to
[`tls.connect()`](https://nodejs.org/api/tls.html#tls_tls_connect_options_callback).
## Subprotocol negotiation
The WebSocket protocol allows peers to select and identify the application
protocol to use over the connection. On the client side, you can set which
protocols the client accepts by passing a list of protocol names when you
construct the socket:
```js
var ws = new WebSocket.Client('ws://www.example.com/', ['irc', 'amqp']);
```
On the server side, you can likewise pass in the list of protocols the server
supports after the other constructor arguments:
```js
var ws = new WebSocket(request, socket, body, ['irc', 'amqp']);
```
If the client and server agree on a protocol, both the client- and server-side
socket objects expose the selected protocol through the `ws.protocol` property.
## Protocol extensions
faye-websocket is based on the
[websocket-extensions](https://github.com/faye/websocket-extensions-node)
framework that allows extensions to be negotiated via the
`Sec-WebSocket-Extensions` header. To add extensions to a connection, pass an
array of extensions to the `:extensions` option. For example, to add
[permessage-deflate](https://github.com/faye/permessage-deflate-node):
```js
var deflate = require('permessage-deflate');
var ws = new WebSocket(request, socket, body, [], { extensions: [deflate] });
```
## Initialization options
Both the server- and client-side classes allow an options object to be passed in
at initialization time, for example:
```js
var ws = new WebSocket(request, socket, body, protocols, options);
var ws = new WebSocket.Client(url, protocols, options);
```
`protocols` is an array of subprotocols as described above, or `null`.
`options` is an optional object containing any of these fields:
- `extensions` - an array of
[websocket-extensions](https://github.com/faye/websocket-extensions-node)
compatible extensions, as described above
- `headers` - an object containing key-value pairs representing HTTP headers to
be sent during the handshake process
- `maxLength` - the maximum allowed size of incoming message frames, in bytes.
The default value is `2^26 - 1`, or 1 byte short of 64 MiB.
- `ping` - an integer that sets how often the WebSocket should send ping frames,
measured in seconds
The client accepts some additional options:
- `proxy` - settings for a proxy as described above
- `net` - an object containing settings for the origin server that will be
passed to
[`net.connect()`](https://nodejs.org/api/net.html#net_socket_connect_options_connectlistener)
- `tls` - an object containing TLS settings for the origin server, this will be
passed to
[`tls.connect()`](https://nodejs.org/api/tls.html#tls_tls_connect_options_callback)
- `ca` - (legacy) a shorthand for passing `{ tls: { ca: value } }`
## WebSocket API
Both server- and client-side `WebSocket` objects support the following API.
- **`on('open', function(event) {})`** fires when the socket connection is
established. Event has no attributes.
- **`on('message', function(event) {})`** fires when the socket receives a
message. Event has one attribute, **`data`**, which is either a `String` (for
text frames) or a `Buffer` (for binary frames).
- **`on('error', function(event) {})`** fires when there is a protocol error due
to bad data sent by the other peer. This event is purely informational, you do
not need to implement error recover.
- **`on('close', function(event) {})`** fires when either the client or the
server closes the connection. Event has two optional attributes, **`code`**
and **`reason`**, that expose the status code and message sent by the peer
that closed the connection.
- **`send(message)`** accepts either a `String` or a `Buffer` and sends a text
or binary message over the connection to the other peer.
- **`ping(message, function() {})`** sends a ping frame with an optional message
and fires the callback when a matching pong is received.
- **`close(code, reason)`** closes the connection, sending the given status code
and reason text, both of which are optional.
- **`version`** is a string containing the version of the `WebSocket` protocol
the connection is using.
- **`protocol`** is a string (which may be empty) identifying the subprotocol
the socket is using.
## Handling EventSource connections in Node
EventSource connections provide a very similar interface, although because they
only allow the server to send data to the client, there is no `onmessage` API.
EventSource allows the server to push text messages to the client, where each
message has an optional event-type and ID.
```js
var WebSocket = require('faye-websocket'),
EventSource = WebSocket.EventSource,
http = require('http');
var server = http.createServer();
server.on('request', function(request, response) {
if (EventSource.isEventSource(request)) {
var es = new EventSource(request, response);
console.log('open', es.url, es.lastEventId);
// Periodically send messages
var loop = setInterval(function() { es.send('Hello') }, 1000);
es.on('close', function() {
clearInterval(loop);
es = null;
});
} else {
// Normal HTTP request
response.writeHead(200, { 'Content-Type': 'text/plain' });
response.end('Hello');
}
});
server.listen(8000);
```
The `send` method takes two optional parameters, `event` and `id`. The default
event-type is `'message'` with no ID. For example, to send a `notification`
event with ID `99`:
```js
es.send('Breaking News!', { event: 'notification', id: '99' });
```
The `EventSource` object exposes the following properties:
- **`url`** is a string containing the URL the client used to create the
EventSource.
- **`lastEventId`** is a string containing the last event ID received by the
client. You can use this when the client reconnects after a dropped connection
to determine which messages need resending.
When you initialize an EventSource with ` new EventSource()`, you can pass
configuration options after the `response` parameter. Available options are:
- **`headers`** is an object containing custom headers to be set on the
EventSource response.
- **`retry`** is a number that tells the client how long (in seconds) it should
wait after a dropped connection before attempting to reconnect.
- **`ping`** is a number that tells the server how often (in seconds) to send
'ping' packets to the client to keep the connection open, to defeat timeouts
set by proxies. The client will ignore these messages.
For example, this creates a connection that allows access from any origin, pings
every 15 seconds and is retryable every 10 seconds if the connection is broken:
```js
var es = new EventSource(request, response, {
headers: { 'Access-Control-Allow-Origin': '*' },
ping: 15,
retry: 10
});
```
You can send a ping message at any time by calling `es.ping()`. Unlike
WebSocket, the client does not send a response to this; it is merely to send
some data over the wire to keep the connection alive.

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'use strict';
var Stream = require('stream').Stream,
util = require('util'),
driver = require('websocket-driver'),
Headers = require('websocket-driver/lib/websocket/driver/headers'),
API = require('./websocket/api'),
EventTarget = require('./websocket/api/event_target'),
Event = require('./websocket/api/event');
var EventSource = function(request, response, options) {
this.writable = true;
options = options || {};
this._stream = response.socket;
this._ping = options.ping || this.DEFAULT_PING;
this._retry = options.retry || this.DEFAULT_RETRY;
var scheme = driver.isSecureRequest(request) ? 'https:' : 'http:';
this.url = scheme + '//' + request.headers.host + request.url;
this.lastEventId = request.headers['last-event-id'] || '';
this.readyState = API.CONNECTING;
var headers = new Headers(),
self = this;
if (options.headers) {
for (var key in options.headers) headers.set(key, options.headers[key]);
}
if (!this._stream || !this._stream.writable) return;
process.nextTick(function() { self._open() });
this._stream.setTimeout(0);
this._stream.setNoDelay(true);
var handshake = 'HTTP/1.1 200 OK\r\n' +
'Content-Type: text/event-stream\r\n' +
'Cache-Control: no-cache, no-store\r\n' +
'Connection: close\r\n' +
headers.toString() +
'\r\n' +
'retry: ' + Math.floor(this._retry * 1000) + '\r\n\r\n';
this._write(handshake);
this._stream.on('drain', function() { self.emit('drain') });
if (this._ping)
this._pingTimer = setInterval(function() { self.ping() }, this._ping * 1000);
['error', 'end'].forEach(function(event) {
self._stream.on(event, function() { self.close() });
});
};
util.inherits(EventSource, Stream);
EventSource.isEventSource = function(request) {
if (request.method !== 'GET') return false;
var accept = (request.headers.accept || '').split(/\s*,\s*/);
return accept.indexOf('text/event-stream') >= 0;
};
var instance = {
DEFAULT_PING: 10,
DEFAULT_RETRY: 5,
_write: function(chunk) {
if (!this.writable) return false;
try {
return this._stream.write(chunk, 'utf8');
} catch (e) {
return false;
}
},
_open: function() {
if (this.readyState !== API.CONNECTING) return;
this.readyState = API.OPEN;
var event = new Event('open');
event.initEvent('open', false, false);
this.dispatchEvent(event);
},
write: function(message) {
return this.send(message);
},
end: function(message) {
if (message !== undefined) this.write(message);
this.close();
},
send: function(message, options) {
if (this.readyState > API.OPEN) return false;
message = String(message).replace(/(\r\n|\r|\n)/g, '$1data: ');
options = options || {};
var frame = '';
if (options.event) frame += 'event: ' + options.event + '\r\n';
if (options.id) frame += 'id: ' + options.id + '\r\n';
frame += 'data: ' + message + '\r\n\r\n';
return this._write(frame);
},
ping: function() {
return this._write(':\r\n\r\n');
},
close: function() {
if (this.readyState > API.OPEN) return false;
this.readyState = API.CLOSED;
this.writable = false;
if (this._pingTimer) clearInterval(this._pingTimer);
if (this._stream) this._stream.end();
var event = new Event('close');
event.initEvent('close', false, false);
this.dispatchEvent(event);
return true;
}
};
for (var method in instance) EventSource.prototype[method] = instance[method];
for (var key in EventTarget) EventSource.prototype[key] = EventTarget[key];
module.exports = EventSource;

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// API references:
//
// * https://html.spec.whatwg.org/multipage/comms.html#network
// * https://dom.spec.whatwg.org/#interface-eventtarget
// * https://dom.spec.whatwg.org/#interface-event
'use strict';
var util = require('util'),
driver = require('websocket-driver'),
API = require('./websocket/api');
var WebSocket = function(request, socket, body, protocols, options) {
options = options || {};
this._stream = socket;
this._driver = driver.http(request, { maxLength: options.maxLength, protocols: protocols });
var self = this;
if (!this._stream || !this._stream.writable) return;
if (!this._stream.readable) return this._stream.end();
var catchup = function() { self._stream.removeListener('data', catchup) };
this._stream.on('data', catchup);
API.call(this, options);
process.nextTick(function() {
self._driver.start();
self._driver.io.write(body);
});
};
util.inherits(WebSocket, API);
WebSocket.isWebSocket = function(request) {
return driver.isWebSocket(request);
};
WebSocket.validateOptions = function(options, validKeys) {
driver.validateOptions(options, validKeys);
};
WebSocket.WebSocket = WebSocket;
WebSocket.Client = require('./websocket/client');
WebSocket.EventSource = require('./eventsource');
module.exports = WebSocket;

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'use strict';
var Stream = require('stream').Stream,
util = require('util'),
driver = require('websocket-driver'),
EventTarget = require('./api/event_target'),
Event = require('./api/event');
var API = function(options) {
options = options || {};
driver.validateOptions(options, ['headers', 'extensions', 'maxLength', 'ping', 'proxy', 'tls', 'ca']);
this.readable = this.writable = true;
var headers = options.headers;
if (headers) {
for (var name in headers) this._driver.setHeader(name, headers[name]);
}
var extensions = options.extensions;
if (extensions) {
[].concat(extensions).forEach(this._driver.addExtension, this._driver);
}
this._ping = options.ping;
this._pingId = 0;
this.readyState = API.CONNECTING;
this.bufferedAmount = 0;
this.protocol = '';
this.url = this._driver.url;
this.version = this._driver.version;
var self = this;
this._driver.on('open', function(e) { self._open() });
this._driver.on('message', function(e) { self._receiveMessage(e.data) });
this._driver.on('close', function(e) { self._beginClose(e.reason, e.code) });
this._driver.on('error', function(error) {
self._emitError(error.message);
});
this.on('error', function() {});
this._driver.messages.on('drain', function() {
self.emit('drain');
});
if (this._ping)
this._pingTimer = setInterval(function() {
self._pingId += 1;
self.ping(self._pingId.toString());
}, this._ping * 1000);
this._configureStream();
if (!this._proxy) {
this._stream.pipe(this._driver.io);
this._driver.io.pipe(this._stream);
}
};
util.inherits(API, Stream);
API.CONNECTING = 0;
API.OPEN = 1;
API.CLOSING = 2;
API.CLOSED = 3;
API.CLOSE_TIMEOUT = 30000;
var instance = {
write: function(data) {
return this.send(data);
},
end: function(data) {
if (data !== undefined) this.send(data);
this.close();
},
pause: function() {
return this._driver.messages.pause();
},
resume: function() {
return this._driver.messages.resume();
},
send: function(data) {
if (this.readyState > API.OPEN) return false;
if (!(data instanceof Buffer)) data = String(data);
return this._driver.messages.write(data);
},
ping: function(message, callback) {
if (this.readyState > API.OPEN) return false;
return this._driver.ping(message, callback);
},
close: function(code, reason) {
if (code === undefined) code = 1000;
if (reason === undefined) reason = '';
if (code !== 1000 && (code < 3000 || code > 4999))
throw new Error("Failed to execute 'close' on WebSocket: " +
"The code must be either 1000, or between 3000 and 4999. " +
code + " is neither.");
if (this.readyState < API.CLOSING) {
var self = this;
this._closeTimer = setTimeout(function() {
self._beginClose('', 1006);
}, API.CLOSE_TIMEOUT);
}
if (this.readyState !== API.CLOSED) this.readyState = API.CLOSING;
this._driver.close(reason, code);
},
_configureStream: function() {
var self = this;
this._stream.setTimeout(0);
this._stream.setNoDelay(true);
['close', 'end'].forEach(function(event) {
this._stream.on(event, function() { self._finalizeClose() });
}, this);
this._stream.on('error', function(error) {
self._emitError('Network error: ' + self.url + ': ' + error.message);
self._finalizeClose();
});
},
_open: function() {
if (this.readyState !== API.CONNECTING) return;
this.readyState = API.OPEN;
this.protocol = this._driver.protocol || '';
var event = new Event('open');
event.initEvent('open', false, false);
this.dispatchEvent(event);
},
_receiveMessage: function(data) {
if (this.readyState > API.OPEN) return false;
if (this.readable) this.emit('data', data);
var event = new Event('message', { data: data });
event.initEvent('message', false, false);
this.dispatchEvent(event);
},
_emitError: function(message) {
if (this.readyState >= API.CLOSING) return;
var event = new Event('error', { message: message });
event.initEvent('error', false, false);
this.dispatchEvent(event);
},
_beginClose: function(reason, code) {
if (this.readyState === API.CLOSED) return;
this.readyState = API.CLOSING;
this._closeParams = [reason, code];
if (this._stream) {
this._stream.destroy();
if (!this._stream.readable) this._finalizeClose();
}
},
_finalizeClose: function() {
if (this.readyState === API.CLOSED) return;
this.readyState = API.CLOSED;
if (this._closeTimer) clearTimeout(this._closeTimer);
if (this._pingTimer) clearInterval(this._pingTimer);
if (this._stream) this._stream.end();
if (this.readable) this.emit('end');
this.readable = this.writable = false;
var reason = this._closeParams ? this._closeParams[0] : '',
code = this._closeParams ? this._closeParams[1] : 1006;
var event = new Event('close', { code: code, reason: reason });
event.initEvent('close', false, false);
this.dispatchEvent(event);
}
};
for (var method in instance) API.prototype[method] = instance[method];
for (var key in EventTarget) API.prototype[key] = EventTarget[key];
module.exports = API;

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'use strict';
var Event = function(eventType, options) {
this.type = eventType;
for (var key in options)
this[key] = options[key];
};
Event.prototype.initEvent = function(eventType, canBubble, cancelable) {
this.type = eventType;
this.bubbles = canBubble;
this.cancelable = cancelable;
};
Event.prototype.stopPropagation = function() {};
Event.prototype.preventDefault = function() {};
Event.CAPTURING_PHASE = 1;
Event.AT_TARGET = 2;
Event.BUBBLING_PHASE = 3;
module.exports = Event;

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'use strict';
var Event = require('./event');
var EventTarget = {
onopen: null,
onmessage: null,
onerror: null,
onclose: null,
addEventListener: function(eventType, listener, useCapture) {
this.on(eventType, listener);
},
removeEventListener: function(eventType, listener, useCapture) {
this.removeListener(eventType, listener);
},
dispatchEvent: function(event) {
event.target = event.currentTarget = this;
event.eventPhase = Event.AT_TARGET;
if (this['on' + event.type])
this['on' + event.type](event);
this.emit(event.type, event);
}
};
module.exports = EventTarget;

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'use strict';
var util = require('util'),
net = require('net'),
tls = require('tls'),
url = require('url'),
driver = require('websocket-driver'),
API = require('./api'),
Event = require('./api/event');
var DEFAULT_PORTS = { 'http:': 80, 'https:': 443, 'ws:':80, 'wss:': 443 },
SECURE_PROTOCOLS = ['https:', 'wss:'];
var Client = function(_url, protocols, options) {
options = options || {};
this.url = _url;
this._driver = driver.client(this.url, { maxLength: options.maxLength, protocols: protocols });
['open', 'error'].forEach(function(event) {
this._driver.on(event, function() {
self.headers = self._driver.headers;
self.statusCode = self._driver.statusCode;
});
}, this);
var proxy = options.proxy || {},
endpoint = url.parse(proxy.origin || this.url),
port = endpoint.port || DEFAULT_PORTS[endpoint.protocol],
secure = SECURE_PROTOCOLS.indexOf(endpoint.protocol) >= 0,
onConnect = function() { self._onConnect() },
netOptions = options.net || {},
originTLS = options.tls || {},
socketTLS = proxy.origin ? (proxy.tls || {}) : originTLS,
self = this;
netOptions.host = socketTLS.host = endpoint.hostname;
netOptions.port = socketTLS.port = port;
originTLS.ca = originTLS.ca || options.ca;
socketTLS.servername = socketTLS.servername || endpoint.hostname;
this._stream = secure
? tls.connect(socketTLS, onConnect)
: net.connect(netOptions, onConnect);
if (proxy.origin) this._configureProxy(proxy, originTLS);
API.call(this, options);
};
util.inherits(Client, API);
Client.prototype._onConnect = function() {
var worker = this._proxy || this._driver;
worker.start();
};
Client.prototype._configureProxy = function(proxy, originTLS) {
var uri = url.parse(this.url),
secure = SECURE_PROTOCOLS.indexOf(uri.protocol) >= 0,
self = this,
name;
this._proxy = this._driver.proxy(proxy.origin);
if (proxy.headers) {
for (name in proxy.headers) this._proxy.setHeader(name, proxy.headers[name]);
}
this._proxy.pipe(this._stream, { end: false });
this._stream.pipe(this._proxy);
this._proxy.on('connect', function() {
if (secure) {
var options = { socket: self._stream, servername: uri.hostname };
for (name in originTLS) options[name] = originTLS[name];
self._stream = tls.connect(options);
self._configureStream();
}
self._driver.io.pipe(self._stream);
self._stream.pipe(self._driver.io);
self._driver.start();
});
this._proxy.on('error', function(error) {
self._driver.emit('error', error);
});
};
module.exports = Client;

35
app_vue/node_modules/faye-websocket/package.json generated vendored Normal file
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{
"name": "faye-websocket",
"description": "Standards-compliant WebSocket server and client",
"homepage": "https://github.com/faye/faye-websocket-node",
"author": "James Coglan <jcoglan@gmail.com> (http://jcoglan.com/)",
"keywords": [
"websocket",
"eventsource"
],
"license": "Apache-2.0",
"version": "0.11.4",
"engines": {
"node": ">=0.8.0"
},
"files": [
"lib"
],
"main": "./lib/faye/websocket",
"dependencies": {
"websocket-driver": ">=0.5.1"
},
"devDependencies": {
"jstest": "*",
"pace": "*",
"permessage-deflate": "*"
},
"scripts": {
"test": "jstest spec/runner.js"
},
"repository": {
"type": "git",
"url": "git://github.com/faye/faye-websocket-node.git"
},
"bugs": "https://github.com/faye/faye-websocket-node/issues"
}