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app_vue/node_modules/eslint/lib/linter/code-path-analysis/code-path.js
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238
app_vue/node_modules/eslint/lib/linter/code-path-analysis/code-path.js
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/**
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* @fileoverview A class of the code path.
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* @author Toru Nagashima
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*/
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"use strict";
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//------------------------------------------------------------------------------
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// Requirements
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//------------------------------------------------------------------------------
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const CodePathState = require("./code-path-state");
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const IdGenerator = require("./id-generator");
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//------------------------------------------------------------------------------
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// Public Interface
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//------------------------------------------------------------------------------
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/**
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* A code path.
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*/
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class CodePath {
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// eslint-disable-next-line jsdoc/require-description
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/**
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* @param {string} id An identifier.
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* @param {CodePath|null} upper The code path of the upper function scope.
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* @param {Function} onLooped A callback function to notify looping.
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*/
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constructor(id, upper, onLooped) {
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/**
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* The identifier of this code path.
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* Rules use it to store additional information of each rule.
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* @type {string}
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*/
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this.id = id;
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/**
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* The code path of the upper function scope.
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* @type {CodePath|null}
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*/
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this.upper = upper;
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/**
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* The code paths of nested function scopes.
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* @type {CodePath[]}
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*/
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this.childCodePaths = [];
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// Initializes internal state.
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Object.defineProperty(
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this,
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"internal",
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{ value: new CodePathState(new IdGenerator(`${id}_`), onLooped) }
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);
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// Adds this into `childCodePaths` of `upper`.
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if (upper) {
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upper.childCodePaths.push(this);
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}
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}
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/**
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* Gets the state of a given code path.
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* @param {CodePath} codePath A code path to get.
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* @returns {CodePathState} The state of the code path.
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*/
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static getState(codePath) {
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return codePath.internal;
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}
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/**
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* The initial code path segment.
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* @type {CodePathSegment}
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*/
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get initialSegment() {
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return this.internal.initialSegment;
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}
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/**
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* Final code path segments.
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* This array is a mix of `returnedSegments` and `thrownSegments`.
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* @type {CodePathSegment[]}
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*/
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get finalSegments() {
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return this.internal.finalSegments;
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}
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/**
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* Final code path segments which is with `return` statements.
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* This array contains the last path segment if it's reachable.
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* Since the reachable last path returns `undefined`.
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* @type {CodePathSegment[]}
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*/
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get returnedSegments() {
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return this.internal.returnedForkContext;
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}
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/**
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* Final code path segments which is with `throw` statements.
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* @type {CodePathSegment[]}
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*/
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get thrownSegments() {
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return this.internal.thrownForkContext;
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}
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/**
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* Current code path segments.
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* @type {CodePathSegment[]}
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*/
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get currentSegments() {
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return this.internal.currentSegments;
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}
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/**
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* Traverses all segments in this code path.
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*
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* codePath.traverseSegments(function(segment, controller) {
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* // do something.
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* });
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*
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* This method enumerates segments in order from the head.
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*
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* The `controller` object has two methods.
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*
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* - `controller.skip()` - Skip the following segments in this branch.
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* - `controller.break()` - Skip all following segments.
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* @param {Object} [options] Omittable.
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* @param {CodePathSegment} [options.first] The first segment to traverse.
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* @param {CodePathSegment} [options.last] The last segment to traverse.
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* @param {Function} callback A callback function.
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* @returns {void}
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*/
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traverseSegments(options, callback) {
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let resolvedOptions;
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let resolvedCallback;
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if (typeof options === "function") {
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resolvedCallback = options;
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resolvedOptions = {};
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} else {
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resolvedOptions = options || {};
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resolvedCallback = callback;
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}
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const startSegment = resolvedOptions.first || this.internal.initialSegment;
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const lastSegment = resolvedOptions.last;
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let item = null;
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let index = 0;
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let end = 0;
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let segment = null;
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const visited = Object.create(null);
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const stack = [[startSegment, 0]];
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let skippedSegment = null;
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let broken = false;
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const controller = {
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skip() {
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if (stack.length <= 1) {
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broken = true;
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} else {
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skippedSegment = stack[stack.length - 2][0];
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}
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},
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break() {
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broken = true;
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}
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};
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/**
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* Checks a given previous segment has been visited.
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* @param {CodePathSegment} prevSegment A previous segment to check.
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* @returns {boolean} `true` if the segment has been visited.
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*/
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function isVisited(prevSegment) {
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return (
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visited[prevSegment.id] ||
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segment.isLoopedPrevSegment(prevSegment)
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);
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}
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while (stack.length > 0) {
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item = stack[stack.length - 1];
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segment = item[0];
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index = item[1];
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if (index === 0) {
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// Skip if this segment has been visited already.
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if (visited[segment.id]) {
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stack.pop();
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continue;
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}
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// Skip if all previous segments have not been visited.
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if (segment !== startSegment &&
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segment.prevSegments.length > 0 &&
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!segment.prevSegments.every(isVisited)
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) {
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stack.pop();
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continue;
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}
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// Reset the flag of skipping if all branches have been skipped.
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if (skippedSegment && segment.prevSegments.indexOf(skippedSegment) !== -1) {
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skippedSegment = null;
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}
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visited[segment.id] = true;
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// Call the callback when the first time.
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if (!skippedSegment) {
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resolvedCallback.call(this, segment, controller);
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if (segment === lastSegment) {
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controller.skip();
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}
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if (broken) {
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break;
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}
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}
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}
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// Update the stack.
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end = segment.nextSegments.length - 1;
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if (index < end) {
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item[1] += 1;
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stack.push([segment.nextSegments[index], 0]);
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} else if (index === end) {
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item[0] = segment.nextSegments[index];
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item[1] = 0;
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} else {
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stack.pop();
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}
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}
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}
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}
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module.exports = CodePath;
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