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## 8.3.4 (2024-09-09)
### Bug fixes
Walk SwitchCase nodes as separate nodes.
## 8.3.3 (2024-01-11)
### Bug fixes
Make acorn a dependency because acorn-walk uses the types from that package.
## 8.3.2 (2024-01-11)
### Bug fixes
Add missing type for `findNodeBefore`.
## 8.3.1 (2023-12-06)
### Bug fixes
Add `Function` and `Class` to the `AggregateType` type, so that they can be used in walkers without raising a type error.
Visitor functions are now called in such a way that their `this` refers to the object they are part of.
## 8.3.0 (2023-10-26)
### New features
Use a set of new, much more precise, TypeScript types.
## 8.2.0 (2021-09-06)
### New features
Add support for walking ES2022 class static blocks.
## 8.1.1 (2021-06-29)
### Bug fixes
Include `base` in the type declarations.
## 8.1.0 (2021-04-24)
### New features
Support node types for class fields and private methods.
## 8.0.2 (2021-01-25)
### Bug fixes
Adjust package.json to work with Node 12.16.0 and 13.0-13.6.
## 8.0.0 (2021-01-05)
### Bug fixes
Fix a bug where `full` and `fullAncestor` would skip nodes with overridden types.
## 8.0.0 (2020-08-12)
### New features
The package can now be loaded directly as an ECMAScript module in node 13+.
## 7.2.0 (2020-06-17)
### New features
Support optional chaining and nullish coalescing.
Support `import.meta`.
Add support for `export * as ns from "source"`.
## 7.1.1 (2020-02-13)
### Bug fixes
Clean up the type definitions to actually work well with the main parser.
## 7.1.0 (2020-02-11)
### New features
Add a TypeScript definition file for the library.
## 7.0.0 (2017-08-12)
### New features
Support walking `ImportExpression` nodes.
## 6.2.0 (2017-07-04)
### New features
Add support for `Import` nodes.
## 6.1.0 (2018-09-28)
### New features
The walker now walks `TemplateElement` nodes.
## 6.0.1 (2018-09-14)
### Bug fixes
Fix bad "main" field in package.json.
## 6.0.0 (2018-09-14)
### Breaking changes
This is now a separate package, `acorn-walk`, rather than part of the main `acorn` package.
The `ScopeBody` and `ScopeExpression` meta-node-types are no longer supported.
## 5.7.1 (2018-06-15)
### Bug fixes
Make sure the walker and bin files are rebuilt on release (the previous release didn't get the up-to-date versions).
## 5.7.0 (2018-06-15)
### Bug fixes
Fix crash in walker when walking a binding-less catch node.
## 5.6.2 (2018-06-05)
### Bug fixes
In the walker, go back to allowing the `baseVisitor` argument to be null to default to the default base everywhere.
## 5.6.1 (2018-06-01)
### Bug fixes
Fix regression when passing `null` as fourth argument to `walk.recursive`.
## 5.6.0 (2018-05-31)
### Bug fixes
Fix a bug in the walker that caused a crash when walking an object pattern spread.
## 5.5.1 (2018-03-06)
### Bug fixes
Fix regression in walker causing property values in object patterns to be walked as expressions.
## 5.5.0 (2018-02-27)
### Bug fixes
Support object spread in the AST walker.
## 5.4.1 (2018-02-02)
### Bug fixes
5.4.0 somehow accidentally included an old version of walk.js.
## 5.2.0 (2017-10-30)
### Bug fixes
The `full` and `fullAncestor` walkers no longer visit nodes multiple times.
## 5.1.0 (2017-07-05)
### New features
New walker functions `full` and `fullAncestor`.
## 3.2.0 (2016-06-07)
### New features
Make it possible to use `visit.ancestor` with a walk state.
## 3.1.0 (2016-04-18)
### New features
The walker now allows defining handlers for `CatchClause` nodes.
## 2.5.2 (2015-10-27)
### Fixes
Fix bug where the walker walked an exported `let` statement as an expression.

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MIT License
Copyright (C) 2012-2020 by various contributors (see AUTHORS)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# Acorn AST walker
An abstract syntax tree walker for the
[ESTree](https://github.com/estree/estree) format.
## Community
Acorn is open source software released under an
[MIT license](https://github.com/acornjs/acorn/blob/master/acorn-walk/LICENSE).
You are welcome to
[report bugs](https://github.com/acornjs/acorn/issues) or create pull
requests on [github](https://github.com/acornjs/acorn).
## Installation
The easiest way to install acorn is from [`npm`](https://www.npmjs.com/):
```sh
npm install acorn-walk
```
Alternately, you can download the source and build acorn yourself:
```sh
git clone https://github.com/acornjs/acorn.git
cd acorn
npm install
```
## Interface
An algorithm for recursing through a syntax tree is stored as an
object, with a property for each tree node type holding a function
that will recurse through such a node. There are several ways to run
such a walker.
**simple**`(node, visitors, base, state)` does a 'simple' walk over a
tree. `node` should be the AST node to walk, and `visitors` an object
with properties whose names correspond to node types in the [ESTree
spec](https://github.com/estree/estree). The properties should contain
functions that will be called with the node object and, if applicable
the state at that point. The last two arguments are optional. `base`
is a walker algorithm, and `state` is a start state. The default
walker will simply visit all statements and expressions and not
produce a meaningful state. (An example of a use of state is to track
scope at each point in the tree.)
```js
const acorn = require("acorn")
const walk = require("acorn-walk")
walk.simple(acorn.parse("let x = 10"), {
Literal(node) {
console.log(`Found a literal: ${node.value}`)
}
})
```
**ancestor**`(node, visitors, base, state)` does a 'simple' walk over
a tree, building up an array of ancestor nodes (including the current node)
and passing the array to the callbacks as a third parameter.
```js
const acorn = require("acorn")
const walk = require("acorn-walk")
walk.ancestor(acorn.parse("foo('hi')"), {
Literal(_node, _state, ancestors) {
console.log("This literal's ancestors are:", ancestors.map(n => n.type))
}
})
```
**recursive**`(node, state, functions, base)` does a 'recursive'
walk, where the walker functions are responsible for continuing the
walk on the child nodes of their target node. `state` is the start
state, and `functions` should contain an object that maps node types
to walker functions. Such functions are called with `(node, state, c)`
arguments, and can cause the walk to continue on a sub-node by calling
the `c` argument on it with `(node, state)` arguments. The optional
`base` argument provides the fallback walker functions for node types
that aren't handled in the `functions` object. If not given, the
default walkers will be used.
**make**`(functions, base)` builds a new walker object by using the
walker functions in `functions` and filling in the missing ones by
taking defaults from `base`.
**full**`(node, callback, base, state)` does a 'full' walk over a
tree, calling the callback with the arguments (node, state, type) for
each node
**fullAncestor**`(node, callback, base, state)` does a 'full' walk
over a tree, building up an array of ancestor nodes (including the
current node) and passing the array to the callbacks as a third
parameter.
```js
const acorn = require("acorn")
const walk = require("acorn-walk")
walk.full(acorn.parse("1 + 1"), node => {
console.log(`There's a ${node.type} node at ${node.ch}`)
})
```
**findNodeAt**`(node, start, end, test, base, state)` tries to locate
a node in a tree at the given start and/or end offsets, which
satisfies the predicate `test`. `start` and `end` can be either `null`
(as wildcard) or a number. `test` may be a string (indicating a node
type) or a function that takes `(nodeType, node)` arguments and
returns a boolean indicating whether this node is interesting. `base`
and `state` are optional, and can be used to specify a custom walker.
Nodes are tested from inner to outer, so if two nodes match the
boundaries, the inner one will be preferred.
**findNodeAround**`(node, pos, test, base, state)` is a lot like
`findNodeAt`, but will match any node that exists 'around' (spanning)
the given position.
**findNodeAfter**`(node, pos, test, base, state)` is similar to
`findNodeAround`, but will match all nodes *after* the given position
(testing outer nodes before inner nodes).

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import * as acorn from "acorn"
export type FullWalkerCallback<TState> = (
node: acorn.Node,
state: TState,
type: string
) => void
export type FullAncestorWalkerCallback<TState> = (
node: acorn.Node,
state: TState,
ancestors: acorn.Node[],
type: string
) => void
type AggregateType = {
Expression: acorn.Expression,
Statement: acorn.Statement,
Function: acorn.Function,
Class: acorn.Class,
Pattern: acorn.Pattern,
ForInit: acorn.VariableDeclaration | acorn.Expression
}
export type SimpleVisitors<TState> = {
[type in acorn.AnyNode["type"]]?: (node: Extract<acorn.AnyNode, { type: type }>, state: TState) => void
} & {
[type in keyof AggregateType]?: (node: AggregateType[type], state: TState) => void
}
export type AncestorVisitors<TState> = {
[type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, ancestors: acorn.Node[]
) => void
} & {
[type in keyof AggregateType]?: (node: AggregateType[type], state: TState, ancestors: acorn.Node[]) => void
}
export type WalkerCallback<TState> = (node: acorn.Node, state: TState) => void
export type RecursiveVisitors<TState> = {
[type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, callback: WalkerCallback<TState>) => void
} & {
[type in keyof AggregateType]?: (node: AggregateType[type], state: TState, callback: WalkerCallback<TState>) => void
}
export type FindPredicate = (type: string, node: acorn.Node) => boolean
export interface Found<TState> {
node: acorn.Node,
state: TState
}
/**
* does a 'simple' walk over a tree
* @param node the AST node to walk
* @param visitors an object with properties whose names correspond to node types in the {@link https://github.com/estree/estree | ESTree spec}. The properties should contain functions that will be called with the node object and, if applicable the state at that point.
* @param base a walker algorithm
* @param state a start state. The default walker will simply visit all statements and expressions and not produce a meaningful state. (An example of a use of state is to track scope at each point in the tree.)
*/
export function simple<TState>(
node: acorn.Node,
visitors: SimpleVisitors<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* does a 'simple' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
* @param node
* @param visitors
* @param base
* @param state
*/
export function ancestor<TState>(
node: acorn.Node,
visitors: AncestorVisitors<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* does a 'recursive' walk, where the walker functions are responsible for continuing the walk on the child nodes of their target node.
* @param node
* @param state the start state
* @param functions contain an object that maps node types to walker functions
* @param base provides the fallback walker functions for node types that aren't handled in the {@link functions} object. If not given, the default walkers will be used.
*/
export function recursive<TState>(
node: acorn.Node,
state: TState,
functions: RecursiveVisitors<TState>,
base?: RecursiveVisitors<TState>
): void
/**
* does a 'full' walk over a tree, calling the {@link callback} with the arguments (node, state, type) for each node
* @param node
* @param callback
* @param base
* @param state
*/
export function full<TState>(
node: acorn.Node,
callback: FullWalkerCallback<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* does a 'full' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
* @param node
* @param callback
* @param base
* @param state
*/
export function fullAncestor<TState>(
node: acorn.Node,
callback: FullAncestorWalkerCallback<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* builds a new walker object by using the walker functions in {@link functions} and filling in the missing ones by taking defaults from {@link base}.
* @param functions
* @param base
*/
export function make<TState>(
functions: RecursiveVisitors<TState>,
base?: RecursiveVisitors<TState>
): RecursiveVisitors<TState>
/**
* tries to locate a node in a tree at the given start and/or end offsets, which satisfies the predicate test. {@link start} and {@link end} can be either `null` (as wildcard) or a `number`. {@link test} may be a string (indicating a node type) or a function that takes (nodeType, node) arguments and returns a boolean indicating whether this node is interesting. {@link base} and {@link state} are optional, and can be used to specify a custom walker. Nodes are tested from inner to outer, so if two nodes match the boundaries, the inner one will be preferred.
* @param node
* @param start
* @param end
* @param type
* @param base
* @param state
*/
export function findNodeAt<TState>(
node: acorn.Node,
start: number | undefined,
end?: number | undefined,
type?: FindPredicate | string,
base?: RecursiveVisitors<TState>,
state?: TState
): Found<TState> | undefined
/**
* like {@link findNodeAt}, but will match any node that exists 'around' (spanning) the given position.
* @param node
* @param start
* @param type
* @param base
* @param state
*/
export function findNodeAround<TState>(
node: acorn.Node,
start: number | undefined,
type?: FindPredicate | string,
base?: RecursiveVisitors<TState>,
state?: TState
): Found<TState> | undefined
/**
* Find the outermost matching node after a given position.
*/
export const findNodeAfter: typeof findNodeAround
/**
* Find the outermost matching node before a given position.
*/
export const findNodeBefore: typeof findNodeAround
export const base: RecursiveVisitors<any>

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import * as acorn from "acorn"
export type FullWalkerCallback<TState> = (
node: acorn.Node,
state: TState,
type: string
) => void
export type FullAncestorWalkerCallback<TState> = (
node: acorn.Node,
state: TState,
ancestors: acorn.Node[],
type: string
) => void
type AggregateType = {
Expression: acorn.Expression,
Statement: acorn.Statement,
Function: acorn.Function,
Class: acorn.Class,
Pattern: acorn.Pattern,
ForInit: acorn.VariableDeclaration | acorn.Expression
}
export type SimpleVisitors<TState> = {
[type in acorn.AnyNode["type"]]?: (node: Extract<acorn.AnyNode, { type: type }>, state: TState) => void
} & {
[type in keyof AggregateType]?: (node: AggregateType[type], state: TState) => void
}
export type AncestorVisitors<TState> = {
[type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, ancestors: acorn.Node[]
) => void
} & {
[type in keyof AggregateType]?: (node: AggregateType[type], state: TState, ancestors: acorn.Node[]) => void
}
export type WalkerCallback<TState> = (node: acorn.Node, state: TState) => void
export type RecursiveVisitors<TState> = {
[type in acorn.AnyNode["type"]]?: ( node: Extract<acorn.AnyNode, { type: type }>, state: TState, callback: WalkerCallback<TState>) => void
} & {
[type in keyof AggregateType]?: (node: AggregateType[type], state: TState, callback: WalkerCallback<TState>) => void
}
export type FindPredicate = (type: string, node: acorn.Node) => boolean
export interface Found<TState> {
node: acorn.Node,
state: TState
}
/**
* does a 'simple' walk over a tree
* @param node the AST node to walk
* @param visitors an object with properties whose names correspond to node types in the {@link https://github.com/estree/estree | ESTree spec}. The properties should contain functions that will be called with the node object and, if applicable the state at that point.
* @param base a walker algorithm
* @param state a start state. The default walker will simply visit all statements and expressions and not produce a meaningful state. (An example of a use of state is to track scope at each point in the tree.)
*/
export function simple<TState>(
node: acorn.Node,
visitors: SimpleVisitors<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* does a 'simple' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
* @param node
* @param visitors
* @param base
* @param state
*/
export function ancestor<TState>(
node: acorn.Node,
visitors: AncestorVisitors<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* does a 'recursive' walk, where the walker functions are responsible for continuing the walk on the child nodes of their target node.
* @param node
* @param state the start state
* @param functions contain an object that maps node types to walker functions
* @param base provides the fallback walker functions for node types that aren't handled in the {@link functions} object. If not given, the default walkers will be used.
*/
export function recursive<TState>(
node: acorn.Node,
state: TState,
functions: RecursiveVisitors<TState>,
base?: RecursiveVisitors<TState>
): void
/**
* does a 'full' walk over a tree, calling the {@link callback} with the arguments (node, state, type) for each node
* @param node
* @param callback
* @param base
* @param state
*/
export function full<TState>(
node: acorn.Node,
callback: FullWalkerCallback<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* does a 'full' walk over a tree, building up an array of ancestor nodes (including the current node) and passing the array to the callbacks as a third parameter.
* @param node
* @param callback
* @param base
* @param state
*/
export function fullAncestor<TState>(
node: acorn.Node,
callback: FullAncestorWalkerCallback<TState>,
base?: RecursiveVisitors<TState>,
state?: TState
): void
/**
* builds a new walker object by using the walker functions in {@link functions} and filling in the missing ones by taking defaults from {@link base}.
* @param functions
* @param base
*/
export function make<TState>(
functions: RecursiveVisitors<TState>,
base?: RecursiveVisitors<TState>
): RecursiveVisitors<TState>
/**
* tries to locate a node in a tree at the given start and/or end offsets, which satisfies the predicate test. {@link start} and {@link end} can be either `null` (as wildcard) or a `number`. {@link test} may be a string (indicating a node type) or a function that takes (nodeType, node) arguments and returns a boolean indicating whether this node is interesting. {@link base} and {@link state} are optional, and can be used to specify a custom walker. Nodes are tested from inner to outer, so if two nodes match the boundaries, the inner one will be preferred.
* @param node
* @param start
* @param end
* @param type
* @param base
* @param state
*/
export function findNodeAt<TState>(
node: acorn.Node,
start: number | undefined,
end?: number | undefined,
type?: FindPredicate | string,
base?: RecursiveVisitors<TState>,
state?: TState
): Found<TState> | undefined
/**
* like {@link findNodeAt}, but will match any node that exists 'around' (spanning) the given position.
* @param node
* @param start
* @param type
* @param base
* @param state
*/
export function findNodeAround<TState>(
node: acorn.Node,
start: number | undefined,
type?: FindPredicate | string,
base?: RecursiveVisitors<TState>,
state?: TState
): Found<TState> | undefined
/**
* Find the outermost matching node after a given position.
*/
export const findNodeAfter: typeof findNodeAround
/**
* Find the outermost matching node before a given position.
*/
export const findNodeBefore: typeof findNodeAround
export const base: RecursiveVisitors<any>

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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.acorn = global.acorn || {}, global.acorn.walk = {})));
})(this, (function (exports) { 'use strict';
// AST walker module for ESTree compatible trees
// A simple walk is one where you simply specify callbacks to be
// called on specific nodes. The last two arguments are optional. A
// simple use would be
//
// walk.simple(myTree, {
// Expression: function(node) { ... }
// });
//
// to do something with all expressions. All ESTree node types
// can be used to identify node types, as well as Expression and
// Statement, which denote categories of nodes.
//
// The base argument can be used to pass a custom (recursive)
// walker, and state can be used to give this walked an initial
// state.
function simple(node, visitors, baseVisitor, state, override) {
if (!baseVisitor) { baseVisitor = base
; }(function c(node, st, override) {
var type = override || node.type;
baseVisitor[type](node, st, c);
if (visitors[type]) { visitors[type](node, st); }
})(node, state, override);
}
// An ancestor walk keeps an array of ancestor nodes (including the
// current node) and passes them to the callback as third parameter
// (and also as state parameter when no other state is present).
function ancestor(node, visitors, baseVisitor, state, override) {
var ancestors = [];
if (!baseVisitor) { baseVisitor = base
; }(function c(node, st, override) {
var type = override || node.type;
var isNew = node !== ancestors[ancestors.length - 1];
if (isNew) { ancestors.push(node); }
baseVisitor[type](node, st, c);
if (visitors[type]) { visitors[type](node, st || ancestors, ancestors); }
if (isNew) { ancestors.pop(); }
})(node, state, override);
}
// A recursive walk is one where your functions override the default
// walkers. They can modify and replace the state parameter that's
// threaded through the walk, and can opt how and whether to walk
// their child nodes (by calling their third argument on these
// nodes).
function recursive(node, state, funcs, baseVisitor, override) {
var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
;(function c(node, st, override) {
visitor[override || node.type](node, st, c);
})(node, state, override);
}
function makeTest(test) {
if (typeof test === "string")
{ return function (type) { return type === test; } }
else if (!test)
{ return function () { return true; } }
else
{ return test }
}
var Found = function Found(node, state) { this.node = node; this.state = state; };
// A full walk triggers the callback on each node
function full(node, callback, baseVisitor, state, override) {
if (!baseVisitor) { baseVisitor = base; }
var last
;(function c(node, st, override) {
var type = override || node.type;
baseVisitor[type](node, st, c);
if (last !== node) {
callback(node, st, type);
last = node;
}
})(node, state, override);
}
// An fullAncestor walk is like an ancestor walk, but triggers
// the callback on each node
function fullAncestor(node, callback, baseVisitor, state) {
if (!baseVisitor) { baseVisitor = base; }
var ancestors = [], last
;(function c(node, st, override) {
var type = override || node.type;
var isNew = node !== ancestors[ancestors.length - 1];
if (isNew) { ancestors.push(node); }
baseVisitor[type](node, st, c);
if (last !== node) {
callback(node, st || ancestors, ancestors, type);
last = node;
}
if (isNew) { ancestors.pop(); }
})(node, state);
}
// Find a node with a given start, end, and type (all are optional,
// null can be used as wildcard). Returns a {node, state} object, or
// undefined when it doesn't find a matching node.
function findNodeAt(node, start, end, test, baseVisitor, state) {
if (!baseVisitor) { baseVisitor = base; }
test = makeTest(test);
try {
(function c(node, st, override) {
var type = override || node.type;
if ((start == null || node.start <= start) &&
(end == null || node.end >= end))
{ baseVisitor[type](node, st, c); }
if ((start == null || node.start === start) &&
(end == null || node.end === end) &&
test(type, node))
{ throw new Found(node, st) }
})(node, state);
} catch (e) {
if (e instanceof Found) { return e }
throw e
}
}
// Find the innermost node of a given type that contains the given
// position. Interface similar to findNodeAt.
function findNodeAround(node, pos, test, baseVisitor, state) {
test = makeTest(test);
if (!baseVisitor) { baseVisitor = base; }
try {
(function c(node, st, override) {
var type = override || node.type;
if (node.start > pos || node.end < pos) { return }
baseVisitor[type](node, st, c);
if (test(type, node)) { throw new Found(node, st) }
})(node, state);
} catch (e) {
if (e instanceof Found) { return e }
throw e
}
}
// Find the outermost matching node after a given position.
function findNodeAfter(node, pos, test, baseVisitor, state) {
test = makeTest(test);
if (!baseVisitor) { baseVisitor = base; }
try {
(function c(node, st, override) {
if (node.end < pos) { return }
var type = override || node.type;
if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
baseVisitor[type](node, st, c);
})(node, state);
} catch (e) {
if (e instanceof Found) { return e }
throw e
}
}
// Find the outermost matching node before a given position.
function findNodeBefore(node, pos, test, baseVisitor, state) {
test = makeTest(test);
if (!baseVisitor) { baseVisitor = base; }
var max
;(function c(node, st, override) {
if (node.start > pos) { return }
var type = override || node.type;
if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
{ max = new Found(node, st); }
baseVisitor[type](node, st, c);
})(node, state);
return max
}
// Used to create a custom walker. Will fill in all missing node
// type properties with the defaults.
function make(funcs, baseVisitor) {
var visitor = Object.create(baseVisitor || base);
for (var type in funcs) { visitor[type] = funcs[type]; }
return visitor
}
function skipThrough(node, st, c) { c(node, st); }
function ignore(_node, _st, _c) {}
// Node walkers.
var base = {};
base.Program = base.BlockStatement = base.StaticBlock = function (node, st, c) {
for (var i = 0, list = node.body; i < list.length; i += 1)
{
var stmt = list[i];
c(stmt, st, "Statement");
}
};
base.Statement = skipThrough;
base.EmptyStatement = ignore;
base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
function (node, st, c) { return c(node.expression, st, "Expression"); };
base.IfStatement = function (node, st, c) {
c(node.test, st, "Expression");
c(node.consequent, st, "Statement");
if (node.alternate) { c(node.alternate, st, "Statement"); }
};
base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
base.BreakStatement = base.ContinueStatement = ignore;
base.WithStatement = function (node, st, c) {
c(node.object, st, "Expression");
c(node.body, st, "Statement");
};
base.SwitchStatement = function (node, st, c) {
c(node.discriminant, st, "Expression");
for (var i = 0, list = node.cases; i < list.length; i += 1) {
var cs = list[i];
c(cs, st);
}
};
base.SwitchCase = function (node, st, c) {
if (node.test) { c(node.test, st, "Expression"); }
for (var i = 0, list = node.consequent; i < list.length; i += 1)
{
var cons = list[i];
c(cons, st, "Statement");
}
};
base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
if (node.argument) { c(node.argument, st, "Expression"); }
};
base.ThrowStatement = base.SpreadElement =
function (node, st, c) { return c(node.argument, st, "Expression"); };
base.TryStatement = function (node, st, c) {
c(node.block, st, "Statement");
if (node.handler) { c(node.handler, st); }
if (node.finalizer) { c(node.finalizer, st, "Statement"); }
};
base.CatchClause = function (node, st, c) {
if (node.param) { c(node.param, st, "Pattern"); }
c(node.body, st, "Statement");
};
base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
c(node.test, st, "Expression");
c(node.body, st, "Statement");
};
base.ForStatement = function (node, st, c) {
if (node.init) { c(node.init, st, "ForInit"); }
if (node.test) { c(node.test, st, "Expression"); }
if (node.update) { c(node.update, st, "Expression"); }
c(node.body, st, "Statement");
};
base.ForInStatement = base.ForOfStatement = function (node, st, c) {
c(node.left, st, "ForInit");
c(node.right, st, "Expression");
c(node.body, st, "Statement");
};
base.ForInit = function (node, st, c) {
if (node.type === "VariableDeclaration") { c(node, st); }
else { c(node, st, "Expression"); }
};
base.DebuggerStatement = ignore;
base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
base.VariableDeclaration = function (node, st, c) {
for (var i = 0, list = node.declarations; i < list.length; i += 1)
{
var decl = list[i];
c(decl, st);
}
};
base.VariableDeclarator = function (node, st, c) {
c(node.id, st, "Pattern");
if (node.init) { c(node.init, st, "Expression"); }
};
base.Function = function (node, st, c) {
if (node.id) { c(node.id, st, "Pattern"); }
for (var i = 0, list = node.params; i < list.length; i += 1)
{
var param = list[i];
c(param, st, "Pattern");
}
c(node.body, st, node.expression ? "Expression" : "Statement");
};
base.Pattern = function (node, st, c) {
if (node.type === "Identifier")
{ c(node, st, "VariablePattern"); }
else if (node.type === "MemberExpression")
{ c(node, st, "MemberPattern"); }
else
{ c(node, st); }
};
base.VariablePattern = ignore;
base.MemberPattern = skipThrough;
base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
base.ArrayPattern = function (node, st, c) {
for (var i = 0, list = node.elements; i < list.length; i += 1) {
var elt = list[i];
if (elt) { c(elt, st, "Pattern"); }
}
};
base.ObjectPattern = function (node, st, c) {
for (var i = 0, list = node.properties; i < list.length; i += 1) {
var prop = list[i];
if (prop.type === "Property") {
if (prop.computed) { c(prop.key, st, "Expression"); }
c(prop.value, st, "Pattern");
} else if (prop.type === "RestElement") {
c(prop.argument, st, "Pattern");
}
}
};
base.Expression = skipThrough;
base.ThisExpression = base.Super = base.MetaProperty = ignore;
base.ArrayExpression = function (node, st, c) {
for (var i = 0, list = node.elements; i < list.length; i += 1) {
var elt = list[i];
if (elt) { c(elt, st, "Expression"); }
}
};
base.ObjectExpression = function (node, st, c) {
for (var i = 0, list = node.properties; i < list.length; i += 1)
{
var prop = list[i];
c(prop, st);
}
};
base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
base.SequenceExpression = function (node, st, c) {
for (var i = 0, list = node.expressions; i < list.length; i += 1)
{
var expr = list[i];
c(expr, st, "Expression");
}
};
base.TemplateLiteral = function (node, st, c) {
for (var i = 0, list = node.quasis; i < list.length; i += 1)
{
var quasi = list[i];
c(quasi, st);
}
for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
{
var expr = list$1[i$1];
c(expr, st, "Expression");
}
};
base.TemplateElement = ignore;
base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
c(node.argument, st, "Expression");
};
base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
c(node.left, st, "Expression");
c(node.right, st, "Expression");
};
base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
c(node.left, st, "Pattern");
c(node.right, st, "Expression");
};
base.ConditionalExpression = function (node, st, c) {
c(node.test, st, "Expression");
c(node.consequent, st, "Expression");
c(node.alternate, st, "Expression");
};
base.NewExpression = base.CallExpression = function (node, st, c) {
c(node.callee, st, "Expression");
if (node.arguments)
{ for (var i = 0, list = node.arguments; i < list.length; i += 1)
{
var arg = list[i];
c(arg, st, "Expression");
} }
};
base.MemberExpression = function (node, st, c) {
c(node.object, st, "Expression");
if (node.computed) { c(node.property, st, "Expression"); }
};
base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
if (node.declaration)
{ c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
if (node.source) { c(node.source, st, "Expression"); }
};
base.ExportAllDeclaration = function (node, st, c) {
if (node.exported)
{ c(node.exported, st); }
c(node.source, st, "Expression");
};
base.ImportDeclaration = function (node, st, c) {
for (var i = 0, list = node.specifiers; i < list.length; i += 1)
{
var spec = list[i];
c(spec, st);
}
c(node.source, st, "Expression");
};
base.ImportExpression = function (node, st, c) {
c(node.source, st, "Expression");
};
base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.PrivateIdentifier = base.Literal = ignore;
base.TaggedTemplateExpression = function (node, st, c) {
c(node.tag, st, "Expression");
c(node.quasi, st, "Expression");
};
base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
base.Class = function (node, st, c) {
if (node.id) { c(node.id, st, "Pattern"); }
if (node.superClass) { c(node.superClass, st, "Expression"); }
c(node.body, st);
};
base.ClassBody = function (node, st, c) {
for (var i = 0, list = node.body; i < list.length; i += 1)
{
var elt = list[i];
c(elt, st);
}
};
base.MethodDefinition = base.PropertyDefinition = base.Property = function (node, st, c) {
if (node.computed) { c(node.key, st, "Expression"); }
if (node.value) { c(node.value, st, "Expression"); }
};
exports.ancestor = ancestor;
exports.base = base;
exports.findNodeAfter = findNodeAfter;
exports.findNodeAround = findNodeAround;
exports.findNodeAt = findNodeAt;
exports.findNodeBefore = findNodeBefore;
exports.full = full;
exports.fullAncestor = fullAncestor;
exports.make = make;
exports.recursive = recursive;
exports.simple = simple;
}));

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app_vue/node_modules/acorn-walk/dist/walk.mjs generated vendored Normal file
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// AST walker module for ESTree compatible trees
// A simple walk is one where you simply specify callbacks to be
// called on specific nodes. The last two arguments are optional. A
// simple use would be
//
// walk.simple(myTree, {
// Expression: function(node) { ... }
// });
//
// to do something with all expressions. All ESTree node types
// can be used to identify node types, as well as Expression and
// Statement, which denote categories of nodes.
//
// The base argument can be used to pass a custom (recursive)
// walker, and state can be used to give this walked an initial
// state.
function simple(node, visitors, baseVisitor, state, override) {
if (!baseVisitor) { baseVisitor = base
; }(function c(node, st, override) {
var type = override || node.type;
baseVisitor[type](node, st, c);
if (visitors[type]) { visitors[type](node, st); }
})(node, state, override);
}
// An ancestor walk keeps an array of ancestor nodes (including the
// current node) and passes them to the callback as third parameter
// (and also as state parameter when no other state is present).
function ancestor(node, visitors, baseVisitor, state, override) {
var ancestors = [];
if (!baseVisitor) { baseVisitor = base
; }(function c(node, st, override) {
var type = override || node.type;
var isNew = node !== ancestors[ancestors.length - 1];
if (isNew) { ancestors.push(node); }
baseVisitor[type](node, st, c);
if (visitors[type]) { visitors[type](node, st || ancestors, ancestors); }
if (isNew) { ancestors.pop(); }
})(node, state, override);
}
// A recursive walk is one where your functions override the default
// walkers. They can modify and replace the state parameter that's
// threaded through the walk, and can opt how and whether to walk
// their child nodes (by calling their third argument on these
// nodes).
function recursive(node, state, funcs, baseVisitor, override) {
var visitor = funcs ? make(funcs, baseVisitor || undefined) : baseVisitor
;(function c(node, st, override) {
visitor[override || node.type](node, st, c);
})(node, state, override);
}
function makeTest(test) {
if (typeof test === "string")
{ return function (type) { return type === test; } }
else if (!test)
{ return function () { return true; } }
else
{ return test }
}
var Found = function Found(node, state) { this.node = node; this.state = state; };
// A full walk triggers the callback on each node
function full(node, callback, baseVisitor, state, override) {
if (!baseVisitor) { baseVisitor = base; }
var last
;(function c(node, st, override) {
var type = override || node.type;
baseVisitor[type](node, st, c);
if (last !== node) {
callback(node, st, type);
last = node;
}
})(node, state, override);
}
// An fullAncestor walk is like an ancestor walk, but triggers
// the callback on each node
function fullAncestor(node, callback, baseVisitor, state) {
if (!baseVisitor) { baseVisitor = base; }
var ancestors = [], last
;(function c(node, st, override) {
var type = override || node.type;
var isNew = node !== ancestors[ancestors.length - 1];
if (isNew) { ancestors.push(node); }
baseVisitor[type](node, st, c);
if (last !== node) {
callback(node, st || ancestors, ancestors, type);
last = node;
}
if (isNew) { ancestors.pop(); }
})(node, state);
}
// Find a node with a given start, end, and type (all are optional,
// null can be used as wildcard). Returns a {node, state} object, or
// undefined when it doesn't find a matching node.
function findNodeAt(node, start, end, test, baseVisitor, state) {
if (!baseVisitor) { baseVisitor = base; }
test = makeTest(test);
try {
(function c(node, st, override) {
var type = override || node.type;
if ((start == null || node.start <= start) &&
(end == null || node.end >= end))
{ baseVisitor[type](node, st, c); }
if ((start == null || node.start === start) &&
(end == null || node.end === end) &&
test(type, node))
{ throw new Found(node, st) }
})(node, state);
} catch (e) {
if (e instanceof Found) { return e }
throw e
}
}
// Find the innermost node of a given type that contains the given
// position. Interface similar to findNodeAt.
function findNodeAround(node, pos, test, baseVisitor, state) {
test = makeTest(test);
if (!baseVisitor) { baseVisitor = base; }
try {
(function c(node, st, override) {
var type = override || node.type;
if (node.start > pos || node.end < pos) { return }
baseVisitor[type](node, st, c);
if (test(type, node)) { throw new Found(node, st) }
})(node, state);
} catch (e) {
if (e instanceof Found) { return e }
throw e
}
}
// Find the outermost matching node after a given position.
function findNodeAfter(node, pos, test, baseVisitor, state) {
test = makeTest(test);
if (!baseVisitor) { baseVisitor = base; }
try {
(function c(node, st, override) {
if (node.end < pos) { return }
var type = override || node.type;
if (node.start >= pos && test(type, node)) { throw new Found(node, st) }
baseVisitor[type](node, st, c);
})(node, state);
} catch (e) {
if (e instanceof Found) { return e }
throw e
}
}
// Find the outermost matching node before a given position.
function findNodeBefore(node, pos, test, baseVisitor, state) {
test = makeTest(test);
if (!baseVisitor) { baseVisitor = base; }
var max
;(function c(node, st, override) {
if (node.start > pos) { return }
var type = override || node.type;
if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
{ max = new Found(node, st); }
baseVisitor[type](node, st, c);
})(node, state);
return max
}
// Used to create a custom walker. Will fill in all missing node
// type properties with the defaults.
function make(funcs, baseVisitor) {
var visitor = Object.create(baseVisitor || base);
for (var type in funcs) { visitor[type] = funcs[type]; }
return visitor
}
function skipThrough(node, st, c) { c(node, st); }
function ignore(_node, _st, _c) {}
// Node walkers.
var base = {};
base.Program = base.BlockStatement = base.StaticBlock = function (node, st, c) {
for (var i = 0, list = node.body; i < list.length; i += 1)
{
var stmt = list[i];
c(stmt, st, "Statement");
}
};
base.Statement = skipThrough;
base.EmptyStatement = ignore;
base.ExpressionStatement = base.ParenthesizedExpression = base.ChainExpression =
function (node, st, c) { return c(node.expression, st, "Expression"); };
base.IfStatement = function (node, st, c) {
c(node.test, st, "Expression");
c(node.consequent, st, "Statement");
if (node.alternate) { c(node.alternate, st, "Statement"); }
};
base.LabeledStatement = function (node, st, c) { return c(node.body, st, "Statement"); };
base.BreakStatement = base.ContinueStatement = ignore;
base.WithStatement = function (node, st, c) {
c(node.object, st, "Expression");
c(node.body, st, "Statement");
};
base.SwitchStatement = function (node, st, c) {
c(node.discriminant, st, "Expression");
for (var i = 0, list = node.cases; i < list.length; i += 1) {
var cs = list[i];
c(cs, st);
}
};
base.SwitchCase = function (node, st, c) {
if (node.test) { c(node.test, st, "Expression"); }
for (var i = 0, list = node.consequent; i < list.length; i += 1)
{
var cons = list[i];
c(cons, st, "Statement");
}
};
base.ReturnStatement = base.YieldExpression = base.AwaitExpression = function (node, st, c) {
if (node.argument) { c(node.argument, st, "Expression"); }
};
base.ThrowStatement = base.SpreadElement =
function (node, st, c) { return c(node.argument, st, "Expression"); };
base.TryStatement = function (node, st, c) {
c(node.block, st, "Statement");
if (node.handler) { c(node.handler, st); }
if (node.finalizer) { c(node.finalizer, st, "Statement"); }
};
base.CatchClause = function (node, st, c) {
if (node.param) { c(node.param, st, "Pattern"); }
c(node.body, st, "Statement");
};
base.WhileStatement = base.DoWhileStatement = function (node, st, c) {
c(node.test, st, "Expression");
c(node.body, st, "Statement");
};
base.ForStatement = function (node, st, c) {
if (node.init) { c(node.init, st, "ForInit"); }
if (node.test) { c(node.test, st, "Expression"); }
if (node.update) { c(node.update, st, "Expression"); }
c(node.body, st, "Statement");
};
base.ForInStatement = base.ForOfStatement = function (node, st, c) {
c(node.left, st, "ForInit");
c(node.right, st, "Expression");
c(node.body, st, "Statement");
};
base.ForInit = function (node, st, c) {
if (node.type === "VariableDeclaration") { c(node, st); }
else { c(node, st, "Expression"); }
};
base.DebuggerStatement = ignore;
base.FunctionDeclaration = function (node, st, c) { return c(node, st, "Function"); };
base.VariableDeclaration = function (node, st, c) {
for (var i = 0, list = node.declarations; i < list.length; i += 1)
{
var decl = list[i];
c(decl, st);
}
};
base.VariableDeclarator = function (node, st, c) {
c(node.id, st, "Pattern");
if (node.init) { c(node.init, st, "Expression"); }
};
base.Function = function (node, st, c) {
if (node.id) { c(node.id, st, "Pattern"); }
for (var i = 0, list = node.params; i < list.length; i += 1)
{
var param = list[i];
c(param, st, "Pattern");
}
c(node.body, st, node.expression ? "Expression" : "Statement");
};
base.Pattern = function (node, st, c) {
if (node.type === "Identifier")
{ c(node, st, "VariablePattern"); }
else if (node.type === "MemberExpression")
{ c(node, st, "MemberPattern"); }
else
{ c(node, st); }
};
base.VariablePattern = ignore;
base.MemberPattern = skipThrough;
base.RestElement = function (node, st, c) { return c(node.argument, st, "Pattern"); };
base.ArrayPattern = function (node, st, c) {
for (var i = 0, list = node.elements; i < list.length; i += 1) {
var elt = list[i];
if (elt) { c(elt, st, "Pattern"); }
}
};
base.ObjectPattern = function (node, st, c) {
for (var i = 0, list = node.properties; i < list.length; i += 1) {
var prop = list[i];
if (prop.type === "Property") {
if (prop.computed) { c(prop.key, st, "Expression"); }
c(prop.value, st, "Pattern");
} else if (prop.type === "RestElement") {
c(prop.argument, st, "Pattern");
}
}
};
base.Expression = skipThrough;
base.ThisExpression = base.Super = base.MetaProperty = ignore;
base.ArrayExpression = function (node, st, c) {
for (var i = 0, list = node.elements; i < list.length; i += 1) {
var elt = list[i];
if (elt) { c(elt, st, "Expression"); }
}
};
base.ObjectExpression = function (node, st, c) {
for (var i = 0, list = node.properties; i < list.length; i += 1)
{
var prop = list[i];
c(prop, st);
}
};
base.FunctionExpression = base.ArrowFunctionExpression = base.FunctionDeclaration;
base.SequenceExpression = function (node, st, c) {
for (var i = 0, list = node.expressions; i < list.length; i += 1)
{
var expr = list[i];
c(expr, st, "Expression");
}
};
base.TemplateLiteral = function (node, st, c) {
for (var i = 0, list = node.quasis; i < list.length; i += 1)
{
var quasi = list[i];
c(quasi, st);
}
for (var i$1 = 0, list$1 = node.expressions; i$1 < list$1.length; i$1 += 1)
{
var expr = list$1[i$1];
c(expr, st, "Expression");
}
};
base.TemplateElement = ignore;
base.UnaryExpression = base.UpdateExpression = function (node, st, c) {
c(node.argument, st, "Expression");
};
base.BinaryExpression = base.LogicalExpression = function (node, st, c) {
c(node.left, st, "Expression");
c(node.right, st, "Expression");
};
base.AssignmentExpression = base.AssignmentPattern = function (node, st, c) {
c(node.left, st, "Pattern");
c(node.right, st, "Expression");
};
base.ConditionalExpression = function (node, st, c) {
c(node.test, st, "Expression");
c(node.consequent, st, "Expression");
c(node.alternate, st, "Expression");
};
base.NewExpression = base.CallExpression = function (node, st, c) {
c(node.callee, st, "Expression");
if (node.arguments)
{ for (var i = 0, list = node.arguments; i < list.length; i += 1)
{
var arg = list[i];
c(arg, st, "Expression");
} }
};
base.MemberExpression = function (node, st, c) {
c(node.object, st, "Expression");
if (node.computed) { c(node.property, st, "Expression"); }
};
base.ExportNamedDeclaration = base.ExportDefaultDeclaration = function (node, st, c) {
if (node.declaration)
{ c(node.declaration, st, node.type === "ExportNamedDeclaration" || node.declaration.id ? "Statement" : "Expression"); }
if (node.source) { c(node.source, st, "Expression"); }
};
base.ExportAllDeclaration = function (node, st, c) {
if (node.exported)
{ c(node.exported, st); }
c(node.source, st, "Expression");
};
base.ImportDeclaration = function (node, st, c) {
for (var i = 0, list = node.specifiers; i < list.length; i += 1)
{
var spec = list[i];
c(spec, st);
}
c(node.source, st, "Expression");
};
base.ImportExpression = function (node, st, c) {
c(node.source, st, "Expression");
};
base.ImportSpecifier = base.ImportDefaultSpecifier = base.ImportNamespaceSpecifier = base.Identifier = base.PrivateIdentifier = base.Literal = ignore;
base.TaggedTemplateExpression = function (node, st, c) {
c(node.tag, st, "Expression");
c(node.quasi, st, "Expression");
};
base.ClassDeclaration = base.ClassExpression = function (node, st, c) { return c(node, st, "Class"); };
base.Class = function (node, st, c) {
if (node.id) { c(node.id, st, "Pattern"); }
if (node.superClass) { c(node.superClass, st, "Expression"); }
c(node.body, st);
};
base.ClassBody = function (node, st, c) {
for (var i = 0, list = node.body; i < list.length; i += 1)
{
var elt = list[i];
c(elt, st);
}
};
base.MethodDefinition = base.PropertyDefinition = base.Property = function (node, st, c) {
if (node.computed) { c(node.key, st, "Expression"); }
if (node.value) { c(node.value, st, "Expression"); }
};
export { ancestor, base, findNodeAfter, findNodeAround, findNodeAt, findNodeBefore, full, fullAncestor, make, recursive, simple };

50
app_vue/node_modules/acorn-walk/package.json generated vendored Normal file
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@ -0,0 +1,50 @@
{
"name": "acorn-walk",
"description": "ECMAScript (ESTree) AST walker",
"homepage": "https://github.com/acornjs/acorn",
"main": "dist/walk.js",
"types": "dist/walk.d.ts",
"module": "dist/walk.mjs",
"exports": {
".": [
{
"import": "./dist/walk.mjs",
"require": "./dist/walk.js",
"default": "./dist/walk.js"
},
"./dist/walk.js"
],
"./package.json": "./package.json"
},
"version": "8.3.4",
"engines": {
"node": ">=0.4.0"
},
"dependencies": {
"acorn": "^8.11.0"
},
"maintainers": [
{
"name": "Marijn Haverbeke",
"email": "marijnh@gmail.com",
"web": "https://marijnhaverbeke.nl"
},
{
"name": "Ingvar Stepanyan",
"email": "me@rreverser.com",
"web": "https://rreverser.com/"
},
{
"name": "Adrian Heine",
"web": "http://adrianheine.de"
}
],
"repository": {
"type": "git",
"url": "https://github.com/acornjs/acorn.git"
},
"scripts": {
"prepare": "cd ..; npm run build:walk"
},
"license": "MIT"
}